subota, 18. srpnja 2009.

We continue

Hello everyone! :)
Im happy to say im finally free to work, as all the others too. We've been paralysed for at least 1 month so we didn't develop. College stuff ;) ( you have to understand us)

Well. most of the people are on vacation but they're going to be back soon.
Just wanted to let you know that THE JOB IS GOING ON!!

Cheers

srijeda, 17. lipnja 2009.

Testing of V 0.7.1

Hello. Here, i made a short video for all of you guys so you could see what is happening with the game :) the Video Quality is ... BAAAAD.
But. it will serve its purpose :)

nedjelja, 14. lipnja 2009.

Version 7 testing today

We will be holding testing for Version 7 today. Hopefully there won't be too many major bugs.

Some new features include:
- Basic chat with resizable window
- Better camera system(orbit character + zoom)
- Player information(HP/XP) display
- Audio fading between tracks
- Nearest target selection(Tab)
- Prettier selection(font is less blurry and larger, and there is a selection circle at the feet of the selected entity)
- (Hopefully) flexible skill system
o Skill bar with shortcut keys and cooldown display
o Easy addition of new skills
o Skill selection window
o Skill drag'n'drop
o Active skill display
- Persistent preferences – Player preferences like window positions and skills on skill bar are saved between gameplay sessions
- Enhanced GUI – All GUI windows can be docked to any side of the screen, and will have the proper position regardless of resolution. (Internal, you can only do it programmatically, not in-game)
- Entirely new combat system design. This time it allows attacking multiple enemies at once, including area-of-effect or cone attacks. Allows for more hack’n’slash type of combat, similar to Age of Conan.

ponedjeljak, 18. svibnja 2009.

New combat system

I realized today that I will have to create the combat system from scratch...Not that the old combat system was anything special, it was just a placeholder, but I tought I would be able to do some minor modifications and make it work. Sadly, that won't work.

So i've been brainstorming the entire day to what's the best way to implement it, trying to account for anything we might need in the future, because if I don't...well, I'll have to rework the system another time. I hate it when I spend most of my day thinking how to solve something, and barely write any code...seems unproductive.

But hopefully, the new combat system will allow for all kinds of attacks, including area of effect, cone attacks, and what not. Also the XP and leveling system was faulty as well, because it was a little to closely tied to the combat system. So that needs reworking too...

Pain in the ass...

petak, 15. svibnja 2009.

Preview

So.. I wanted to show you which of new models will be added in the next testing.
This time i am speaking for myself,as i really don't know what all is going to be tested, but:
- All Ice lizards animations
- Taurian and his animations
-Ravager(main character) - Some of his animations
-Trying the function of an skill.?? O_o(not sure about this one)
- Some particle effect
- testing the function of Hp/MP/XP bar
- chat
- hopefully playing with less bugs then on last testing
- trying out defined terrain for Frosthaven town
- this time there will be like 6-7 houses in the test

and what about programmers stuff.. i have no idea as i am not one of them :)
so here is that mob Taurian and playable character Ravager(warrior type)
ModelsForTest#2

četvrtak, 7. svibnja 2009.

Good news today :)


Heya. Long time nothing has been written :)
As you can see, our game got the name now.

And the good news are that number of our team has incrase by 4 ;)
Well. 3 of them are still on testing time but i believe they will be okay.

Today we had an group conversation and from today things should go little faster.
Plus, nex testing should be between 1. - 5.06. so check it out.

petak, 24. travnja 2009.

Chasing ghosts...

Spent all day yesterday chasing ghost bugs...wasted the entire day.

I finished the chat system, audio fading, enhanced the camera and added HUD HP/XP display in just 2 days. I tested them all throughly and they worked nicely, I was really suprised. Now yesterday I try to bring them all together and it all just comes crashing down. Suddenly nothing works as it's supposed to.

I track down a few silly bugs I missed during testing, and that was okay, I wasted 3 hours there. But now, I start getting annoying error messages, my fps is in the low 40s and my patience is at an end. I smash my fist on the table a few times, after 2 hours of trying to figure it out, and suddenly, after changing nothing, the error messages are gone. 

Then I realized it was a problem with the engine, and a statistics window I kept open during testing was causing the errors(for whatever reason).

Well I planned on having the advanced animation system at least half done yesterday, and it's not, obviously. Today I just don't have enough time so I might just iron out a few more bugs.

I promised myself I won't release the next version until I fix every possible bug...but that just doesn't seem possible, as I CAN'T REPRODUCE THEM... It's hard to fix something when you can't tell either if it's fixed or broken. At least I figured out why the lizards were walking side-ways...I think ;)