ponedjeljak, 18. svibnja 2009.

New combat system

I realized today that I will have to create the combat system from scratch...Not that the old combat system was anything special, it was just a placeholder, but I tought I would be able to do some minor modifications and make it work. Sadly, that won't work.

So i've been brainstorming the entire day to what's the best way to implement it, trying to account for anything we might need in the future, because if I don't...well, I'll have to rework the system another time. I hate it when I spend most of my day thinking how to solve something, and barely write any code...seems unproductive.

But hopefully, the new combat system will allow for all kinds of attacks, including area of effect, cone attacks, and what not. Also the XP and leveling system was faulty as well, because it was a little to closely tied to the combat system. So that needs reworking too...

Pain in the ass...

petak, 15. svibnja 2009.

Preview

So.. I wanted to show you which of new models will be added in the next testing.
This time i am speaking for myself,as i really don't know what all is going to be tested, but:
- All Ice lizards animations
- Taurian and his animations
-Ravager(main character) - Some of his animations
-Trying the function of an skill.?? O_o(not sure about this one)
- Some particle effect
- testing the function of Hp/MP/XP bar
- chat
- hopefully playing with less bugs then on last testing
- trying out defined terrain for Frosthaven town
- this time there will be like 6-7 houses in the test

and what about programmers stuff.. i have no idea as i am not one of them :)
so here is that mob Taurian and playable character Ravager(warrior type)
ModelsForTest#2

četvrtak, 7. svibnja 2009.

Good news today :)


Heya. Long time nothing has been written :)
As you can see, our game got the name now.

And the good news are that number of our team has incrase by 4 ;)
Well. 3 of them are still on testing time but i believe they will be okay.

Today we had an group conversation and from today things should go little faster.
Plus, nex testing should be between 1. - 5.06. so check it out.