petak, 24. travnja 2009.
Chasing ghosts...
srijeda, 22. travnja 2009.
Just to let you know
I wanted to tell you that from next week we should start working normal.
We still are in work delay because some of team mates have one project to finish( which will be done by Monday) . Then textures for characters/monster will be made and animations could be done for the same ..
So that for the next testing there will be at least one of the main characters with some animations in video i'll post as report.
Maybe some more monsters.
Hopefully the bugs we had first time, solved.
There will be some Houses and some defined terrain for the first town we are working on.
write ya soon (^_^)/'')
petak, 17. travnja 2009.
Testing #1
Today whole team was gathered together and we were doing some testing of the things we did so far.
Here is something little about what we tested:
- Path finding
- Animations of lizard
- Soundtracks
- and some other stuff :)
Well.. first screen when i entered the game made me say "UOU!" ( you have to understand that this is my first project in my life that i am doing).
So... as we all knew that there will be tons of bugs, we was not disappointed when they came one after another :)
Of course its full of bugs at this moment, its just an first testing of how things are moving and so.
-path finding is working... id say well. But mobs are behaving strange when following.
when they're going straight its ok, but sometimes when they have to go left or right they are not rotated and are moving sideways which looks retarded :D
- there are some problems appearing after player dies and respawns again.. its like that you respawn below the terrain surface but you don't see that.. you believe that you are on surface BUT no one else sees you. and your true position is like 10meters forward. BUT for the player himself it looks normal.
- music didn't behave too good but that's not an problem.. ect
i mean .there was lots of bugs :) so i am not going to write all of them .
Yet BearishSun didn't import buildings we made, nor there is specific land definition(just random bumps and holes with crystals) in this version of testing
but Here are some screen shots i made:
http://www.imagesforme.com/show.php/450178_6.jpg
http://www.imagesforme.com/show.php/450177_5.jpg
http://www.imagesforme.com/show.php/450176_4.jpg
http://www.imagesforme.com/show.php/450175_3.jpg
http://www.imagesforme.com/show.php/450174_2.jpg
http://www.imagesforme.com/show.php/450173_1.jpg
and an short low quality video i recorded during the testing
http://www.mediafire.com/?ttm32zihyzz
četvrtak, 2. travnja 2009.
Visual identity
ponedjeljak, 30. ožujka 2009.
Delay
I have to report that there has been an delay in work, because most of members have their personal problems to solve.. or whatever, i don't know
But few of us are working, so we've done:
- 3 new Models ( 1 main character and 2 mobs)
- 2 Animations of an mob
- path finding in engine is almost finished
- 2 Buildings
- some examples of soundtracks
cheers, Danijel
četvrtak, 19. ožujka 2009.
Greetings info
Hello everyone!
As the Main Title says, this is an MMORPG development team. Yes, at the moment we are outnumbered but it doesn't really matter. That is not and it won't stop us for making an nice game.
Hm.. well, as we practically just started with the project, we don't have much to show yet. Neither do we have much to say about it.
What i can say is that our mmorpg is supposed to be little different then an standard one.
We are trying to think of some new ideas, new characters to play with and many other stuff.
That's because we think that there is just to much similar(if not the same) mmo's. We will give all of our knowledge and experience to change this monotonous ways of mmorpgs.
Stay with us and thank you for watching/following us, for it will be of great importance for us later, once there will be some alpha/beta to test out.
Danijel